
Drainer
Only piece that can move onto the same tile as a mana and pick it up, and can walk through the center tile.

Only piece that can move onto the same tile as a mana and pick it up, and can walk through the center tile.

Can target any piece (mana, mon, or item) exactly two tiles away and push it one tile in any direction.

Faints a target exactly two tiles away diagonally- can shoot through/over other pieces.

Faints a target exactly two tiles away orthoganally- moves to the attack location and cannot target through other pieces.

Protects adjacent friendly mons from incoming demon or mystic attacks- is itself vulnerable to attack.

Bring mana to any corner pool to score 1 point. Can be mana moved at the end of your turn.

Bring enemy mana to any corner pool to score 2 points. Cannot be mana moved.

Bring super mana to any corner pool to score 2 points. Returns to center tile if drainer is fainted while holding.

Move onto an item to pick it up. You must choose between either option. You cannot choose the bomb if your mon is already holding a bomb or a mana.

Can be thrown up to 3 tiles away, fainting an enemy mon even through an Angel's protection. If a Demon attacks a mon holding a bomb, it's lost and both mons get fainted in the blast.

Can be consumed on any future turn to grant one extra active ability on that turn.

Each turn you have 5 movement points you can use on any mon.

Each turn you have one active ability point you can use on your spirit, demon, or mystic.

Each turn you have one mana move. Select one of your own mana and move it one tiles in any direction. This ends your turn.
Bring mana here to score points. 5 wins the game!